Step into your own video data world
: 20.05.2021

Step into your own video data world
: 20.05.2021

Step into your own video data world
: 20.05.2021
: 20.05.2021
A team at Aalborg University, Big Soft Video led by Professor Paul McIlvenny and Associate Professor Jacob Davidsen, is launching a new piece of software for Immersive Humanities research, AVA360VR, that revolutionises traditional interaction and video research and holds massive potential for education and pedagogical training. Click here to view the first YouTube video-tutorial on AVA360VR.
AVA360VR is the name of the software that the team Big Soft Video at Aalborg University is developing. The need for this software is a response to the ways that working with qualitative video data today fall short.
An upcoming feature is a collaborative version where users can view and annotate the same 360 video across locations – a minimal viable solution has already been taken into use. An example could be a clinical supervisor who uses AVA360VR with their students to analyse, train and practice together. Or a group of international researchers analysing their data collaboratively in AVA360VR.
A common methodological challenge in interaction research with video is how and where to place the camera. Researchers must consider camera position carefully to capture as much of the interaction as possible. It is common for researchers to add multiple cameras simply to secure maximum coverage. However, traditional video, regardless of how many cameras are used, often lose interactionally salient people, actions, events and objects out of sight (and frame).
A 360° video, also referred to as immersive videos, is a video recording that records every view direction at the same time, typically with an omnidirectional camera.
Facebook and YouTube already allow for uploading and navigating 360° videos on their platforms. Add to this a growing number of media players such as VLC, GoPro VR and PotPlayer that have launched navigational features for 360° video.
Within the past few years, humanities and social science researchers have increasingly adopted the use of the more holistic 360° cameras. Yet still, most researchers watch and analyse the 360° video recordings on their flat desktop screens. This comes with a number of drawbacks, Jacob and Paul argue.
Besides poor representation, there is another drawback with rendering 360° video on flat screens. The current market-leading media players for computers provide only limited options for working analytically with 360° video. Most media players offer simple navigational features and no analytical functionalities:
Fuelled by a lack in the market, the Big Soft Video team is launching the innovative software AVA360VR. It is a unique and flexible tool for Annotating, Visualising and Analysing 360° video in Virtual Reality. The tool empowers users – researchers, students and educators – to relive and inhabit any 360° video-recorded situation in virtual reality. It is our idea of immersive humanities – allowing a new way of performing research and dissemination in the humanities.
AVA360VR allows users to work directly in the 360 video – it is like one big canvas for research. For example, users can embed objects onto the 360° video recording – objects such as external images, notes, transcripts, traditional video recordings, and more. Furthermore, user are able to add annotations, such as drawings, notes and arrows, and even animate the objects and annotations so they follow the movements of relevant participants. Finally, it is possible to integrate multiple video cameras in one “reality” and then jump from camera to camera to change the viewpoint of the same interaction.
These functionalities set AVA360VR at the very forefront of virtual reality technology, immersive qualitative analytics, qualitative video analysis and interaction research.
Initially, the Big Soft Video team designed AVA360VR as a flexible, versatile and analytical tool for researchers who engage with huge amounts of qualitative 360° video data. However, during the development process, it soon became clear that AVA360VR carries massive potential not just for researchers, but also practitioners. The tool is ideal for teaching and training purposes across all kinds of sectors, for example health and education – and stakeholders from these areas have already taken an interest.
The team is looking for funding to develop the software further as an infrastructure for immersive humanities and also as a pedagogical training tool. Currently, the Big Soft Video team has a full-time programmer, Artúr Barnabás Kovács, working to stabilise and improve the existing features and introduce new ones.
Do you want to get started with AVA360VR right away? The basic requirements for running AVA360VR are a VR-ready computer as well as a VR headset (all commercial headsets can be used). The software itself is open-source and is available here:
Software, help tutorials, demo project and support:
Help pages:
Please get in touch with Jacob Davidsen, Associate Professor at the Department of Communication and Psychology, Aalborg University, at jdavidsen@hum.aau.dk.
About BIG VIDEO
BIG VIDEO is a programme at Aalborg University that aims to develop an enhanced infrastructure for qualitative video analysis with innovation in four key areas: 1) Capture, storage, archiving and access of digital video, 2) Visualisation, transformation and presentation, 3) Collaboration and sharing, and 4) Qualitative tools to support analysis.
Read more about the background for the programme or the BIG VIDEO manifesto. Check out the BigSoftVideo space in GitHub.